Event centre

We have been for five years on the market,
having organised over 1000 events for 34 000 people.

We have been for five years on the market, having organised over 1000 events for 34 000 people.

JOHNSONS® SO MUCH MORE

Aim: Making the attendees acquainted with the brand’s new strategy
Creativity with every step, surprising tasks, gamification, engaging the participants and achieving 100% of intended goals – this was in gist “JOHNSONS® SO MUCH MORE” – an event for 96 people, created based on the “event design” methodology.

Aim: Making the attendees acquainted with the brand’s new strategy
Creativity with every step, surprising tasks, gamification, engaging the participants and achieving 100% of intended goals – this was in gist “JOHNSONS® SO MUCH MORE” – an event for 96 people, created based on the “event design” methodology.

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LAUNCHING NEW MOBILE CUISINE STATION

Aim: The presentation of a new product 
An exquisite theatre and cuisine show with every participant playing and the main role taken by…furniture! Surprise, emotions and flavours kept in memory for a long time. This is what launching the mobile FoodLab cuisine station in Concordia Taste looked like.

Aim: The presentation of a new product 
An exquisite theatre and cuisine show with every participant playing and the main role taken by…furniture! Surprise, emotions and flavours kept in memory for a long time. This is what launching the mobile FoodLab cuisine station in Concordia Taste looked like.

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HALOWEEN CARLSBERG TEAM

Aim: Integrating the team 
A horror movie scenography, a fairy telling the future, a theatre make-up artist, costumes to be used by the guests, a magician with a self-designed show, “scary” menu, distorted mirrors… everything to make the employees tighten bonds with one another!

Aim: Integrating the team 
A horror movie scenography, a fairy telling the future, a theatre make-up artist, costumes to be used by the guests, a magician with a self-designed show, “scary” menu, distorted mirrors… everything to make the employees tighten bonds with one another!

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“BZ WBK. SIMPLE COMMUNICATION”

Aim: Integrating and motivating
A ceremony of awards for the best employees within the Excellent Service Forum (“Forum Doskonałej Obsługi” in Polish), enriching the knowledge about communicating with a client, surprise and gamification – these were the elements of the “Simple communication” creative game for BZ WBK bank employees.

Aim: Integrating and motivating
A ceremony of awards for the best employees within the Excellent Service Forum (“Forum Doskonałej Obsługi” in Polish), enriching the knowledge about communicating with a client, surprise and gamification – these were the elements of the “Simple communication” creative game for BZ WBK bank employees.

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Kanlux TechPark Opening

Aim: The presentation of a new place
This is an example of our “field” action! The opening of Kanlux TechPark in Radzionków was enriched with elements such as e.g. Pecha Kucha, the Goldberg machine, TechPark Experience, as well as puzzle solving. Light was the key motif of the meeting, which was rooted in the scope of the Kanlux company activity.

Aim: The presentation of a new place
This is an example of our “field” action! The opening of Kanlux TechPark in Radzionków was enriched with elements such as e.g. Pecha Kucha, the Goldberg machine, TechPark Experience, as well as puzzle solving. Light was the key motif of the meeting, which was rooted in the scope of the Kanlux company activity.

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ZEELANDIA

Aim: Inspiration and passing on knowledge 
A lecture about trends, puzzle solving, gamification, a lot of inspiration and emotions – this was all comprised in a conference of the Zeelandia company – an event for 150 people, who were gaining knowledge in effective management, visual merchandising, product development and legal issues during a creative game designed specially for the meeting. 

Aim: Inspiration and passing on knowledge 
A lecture about trends, puzzle solving, gamification, a lot of inspiration and emotions – this was all comprised in a conference of the Zeelandia company – an event for 150 people, who were gaining knowledge in effective management, visual merchandising, product development and legal issues during a creative game designed specially for the meeting. 

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